# Telefragging

In Halo 5, this was accomplished by teleporting the player far out of bounds into regions that would trigger the biped reset.\
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Halo Infinite is very similar, in that the mechanic works the same, but the process doesn't require manipulating teleporters.\
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The simple method for this is using a Multiply node to get values beyond 1000 and using that to feed a Vector 3 and subsequent Teleport Player node.\
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\- Multiply (1000 x 1000)\
\- Vector 3 (plug Multiply result into \*each\* input)\
\- Teleport Player (to the Vector 3)\
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**Contributors**\
Captain Punch\
TheProgrammer163
