# Stop Object 3D Audio Loop

![](https://264187692-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fq39qopWeWNs74JJEWw4C%2Fuploads%2Fgit-blob-bfebc12d0590efe462f8004dc2b618fad01459e1%2Fstop-object-3d-audio-loop.png?alt=media)

## Description

Stops the audio loop currently playing on the Object. Can stop sounds playing for allied or opposing players independently.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.

## Inputs

| Input            | Type    | Required | Description                                                          |
| ---------------- | ------- | -------- | -------------------------------------------------------------------- |
| Object           | Object  | Yes      | Which object is used to play the audio at it's location.             |
| Stop For Allies  | Boolean | Yes      | Whether or not the audio will top for allies of the object's team.   |
| Stop For Enemies | Boolean | Yes      | Whether or not the audio will stop for enemies of the object's team. |

## Outputs

| Output | Type | Description |
| ------ | ---- | ----------- |
| (none) | N/A  | N/A         |

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**Contributors**

AddiCt3d 2CHa0s
