# On Object Interacted

![](https://264187692-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fq39qopWeWNs74JJEWw4C%2Fuploads%2Fgit-blob-110624ee98d969fa47e1178f32e42c17839ed944%2Fon-object-interacted.png?alt=media)

## Description

Event called when a player interacts with the *Object*. Most commonly used with a scriptable switch.

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input  | Type   | Required | Description                               |
| ------ | ------ | -------- | ----------------------------------------- |
| Object | Object | Yes      | Which object to listen for interacted on. |

## Outputs

| Output            | Type   | Description                              |
| ----------------- | ------ | ---------------------------------------- |
| Activating Player | Object | Which player interacted with the object. |

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**Contributors**

AddiCt3d 2CHa0s
