# On Generic Flag Carrier Killed

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## Description

Event called whenever a player carrying the *Generic Flag* has been killed

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input              | Type               | Required | Description                                              |
| ------------------ | ------------------ | -------- | -------------------------------------------------------- |
| Generic Flag Spawn | Generic Flag Spawn | Yes      | Which object to listen when it's flag carrier is killed. |

## Outputs

| Output        | Type   | Description                                        |
| ------------- | ------ | -------------------------------------------------- |
| Killed Player | Object | Which player was the flag carrier that was killed. |
| Killing Unit  | Object | Who killed the carrier.                            |
| Flag          | Object | That flag that was being carried.                  |

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**Contributors**

AddiCt3d 2CHa0s
