# On Generic Flag Reset

![](https://264187692-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fq39qopWeWNs74JJEWw4C%2Fuploads%2Fgit-blob-80407999604134a76bd5bcedfdb70df3a2597f99%2Fon-generic-flag-reset.png?alt=media)

## Description

Event called whenever the *Generic Flag* has been dropped for long enough to trigger the *Generic Flag* reset

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input              | Type               | Required | Description                                     |
| ------------------ | ------------------ | -------- | ----------------------------------------------- |
| Generic Flag Spawn | Generic Flag Spawn | Yes      | Which object to listen when it's flag is reset. |

## Outputs

| Output | Type | Description |
| ------ | ---- | ----------- |
| N/A    | N/A  |             |

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**Contributors**

AddiCt3d 2CHa0s
