# On Generic Flag Spawned

![](https://264187692-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fq39qopWeWNs74JJEWw4C%2Fuploads%2Fgit-blob-c7e512d4237b79404e2e10e9ed67b3611482959e%2Fon-generic-flag-spawned.png?alt=media)

## Description

Event called whenever the *Generic Flag* has been spawned. This occurs after the incoming state completes.

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input              | Type               | Required | Description                                   |
| ------------------ | ------------------ | -------- | --------------------------------------------- |
| Generic Flag Spawn | Generic Flag Spawn | Yes      | Which object to listen when it's flag spawns. |

## Outputs

| Output | Type   | Description             |
| ------ | ------ | ----------------------- |
| Flag   | Object | That flag that spawned. |

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**Contributors**

AddiCt3d 2CHa0s
