# On Generic Skull Pickup

![](https://264187692-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fq39qopWeWNs74JJEWw4C%2Fuploads%2Fgit-blob-e3c0b29b0a7680f919dd5abb71d7f83be26f2755%2Fon-generic-skull-pickup.png?alt=media)

## Description

Event called when a player explicitly picks up the given *Generic Skull*

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input         | Type   | Required | Description                                 |
| ------------- | ------ | -------- | ------------------------------------------- |
| Generic Skull | Object | Yes      | Which object to listen for being picked up. |

## Outputs

| Output           | Type    | Description                                         |
| ---------------- | ------- | --------------------------------------------------- |
| Acquiring Player | Object  | Which player picked it up.                          |
| Pickup Position  | Vector3 | Location the object was at before it was picked up. |

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**Contributors**

AddiCt3d 2CHa0s
