# On Generic Zone Capture Reset

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## Description

Event called whenever the *Generic Zone*'s capture progress is reduced to 0 by something **other** than the *Controlling Team*. This is almost always due to Control Decay in an unoccupied zone in 2-team games. See On **Generic Capture Zone Capture Secured** for when the owning team successfully defends their own zone.

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input        | Type         | Required | Description                             |
| ------------ | ------------ | -------- | --------------------------------------- |
| Generic Zone | Generic Zone | Yes      | Which zone to listen to this event for. |

## Outputs

| Output           | Type | Description                                   |
| ---------------- | ---- | --------------------------------------------- |
| Controlling Team | Team | Which team now controls the zone.             |
| Capture Team     | Team | The team that owned the zone before it reset. |

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**Contributors**

AddiCt3d 2CHa0s
