# On Socket Removed

![](https://264187692-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fq39qopWeWNs74JJEWw4C%2Fuploads%2Fgit-blob-2a7a812594034145aa93882a09fbc379e5a72852%2Fon-socket-removed.png?alt=media)

## Description

Event called when an *Object* is removed from a socket

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input | Type | Required | Description |
| ----- | ---- | -------- | ----------- |
| N/A   | N/A  | N/A      |             |

## Outputs

| Output | Type   | Description                                   |
| ------ | ------ | --------------------------------------------- |
| Socket | Object | Which socket an object was removed from.      |
| Player | Object | Player who removed an object from the socket. |
| Object | Object | Object that was removed from the socket.      |

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**Contributors**

AddiCt3d 2CHa0s
