# On Capture Zone Capture Reset

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## Description

Event called whenever any *Capturable Zone*'s capture progress is reduced to 0 by something other than the *Controlling Team*. This is almost always due to Control Decay in an unoccupied zone in 2-team games. See On **Generic Capture Zone Capture Secured** for when the owning team successfully defends their own zone.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

## Inputs

| Input | Type | Required | Description |
| ----- | ---- | -------- | ----------- |
| N/A   | N/A  | N/A      |             |

## Outputs

| Output           | Type   | Description                                        |
| ---------------- | ------ | -------------------------------------------------- |
| Controlling Team | Team   | Team that owns the zone.                           |
| Capture Team     | Team   | The team whose capture attempt progress was reset. |
| Capturable Zone  | Object | The zone that was just reset.                      |

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**Contributors**

AddiCt3d 2CHa0s
