# On Capture Zone Exited

![](https://264187692-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fq39qopWeWNs74JJEWw4C%2Fuploads%2Fgit-blob-ef479f0e4324341bb9344964a3c2ed12cb4ff4a6%2Fon-capture-zone-exited.png?alt=media)

## Description

Event called whenever a player exits any *Capturable Zone*'s boundary. Behaves like an Area Monitor, but only tracks players and players in vehicles.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node listens for an Event, then triggers it's node string.

## Inputs

| Input | Type | Required | Description |
| ----- | ---- | -------- | ----------- |
| N/A   | N/A  | N/A      |             |

## Outputs

| Output          | Type   | Description                        |
| --------------- | ------ | ---------------------------------- |
| Player          | Object | Player that is exiting the zone.   |
| Capturable Zone | Object | The zone a player has just exited. |

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**Contributors**

AddiCt3d 2CHa0s
