# On Object Entered Area

![](https://264187692-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fq39qopWeWNs74JJEWw4C%2Fuploads%2Fgit-blob-a0140f2f31beb5d2671f538a733378215012d4e5%2Fon-object-entered-area.png?alt=media)

## Description

Event called when an object enters the Area Monitor's boundary. Returns which object has entered the boundary.

## Node Type

Nodes fall into two basic categories: Data and Execution. This Execution node fires when something happens in the game that triggers it, and starts off the node string.

## Inputs

| Input        | Type         | Required | Description                                   |
| ------------ | ------------ | -------- | --------------------------------------------- |
| Area Monitor | Area Monitor | Yes      | The Area Monitor to check when objects enter. |

## Outputs

| Output | Type   | Description                            |
| ------ | ------ | -------------------------------------- |
| Object | Object | Which object entered the Area Monitor. |

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**Contributors**

AddiCt3d 2CHa0s
