# Get Player Look Static Raycast Result

![](https://264187692-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fq39qopWeWNs74JJEWw4C%2Fuploads%2Fgit-blob-7f6d8d3093987b88154d3f9864bf77043ddec149%2Fget-player-look-static-raycast-result.png?alt=media)

## Description

Executes a physics raycast command that collides with the static player movement environment from the look direction of a player.

## Node Type

Nodes fall into two basic categories: Data and Execution. This node Executes a function directly in the node string.

## Inputs

| Input  | Type   | Required | Description                                          |
| ------ | ------ | -------- | ---------------------------------------------------- |
| Player | Player | Yes      | Player to use for look to get static raycast result. |

## Outputs

| Output       | Type    | Description                                                  |
| ------------ | ------- | ------------------------------------------------------------ |
| Hit Position | Vector3 | Position, if any, where raycast collides with static object. |
| Normal       | Vector3 | Normalized vector based on Hit Position.                     |
| Hit Detected | Boolean | TRUE if raycast has collided with a dynamic object.          |

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**Contributors**

AddiCt3d 2CHa0s\
Okom\
Jordan9232
