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Event Nodes

chevron-rightTeleport Unithashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit Position

Input Pins

pinId: ActionStart dataType: execute

pinId: Unit dataType: object

Editor Settings

pinId: Position dataType: vector3

Editor Settings

pinId: Teleport Unit's Vehicle dataType: bool settings: defaultValue: Bool: true

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Units

chevron-rightAre Same Unithashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit A Unit B

Input Pins

pinId: Unit A dataType: object

Editor Settings

pinId: Unit B dataType: object

Editor Settings

Output Pins

pinId: Are Same Unit dataType: bool userData:

Editor Settings

Node Category: Units

chevron-rightGet All Unitshashtag

Output Pins

pinId: Units dataType: object_list userData:

Editor Settings

Node Category: Units

chevron-rightGet All Units On Teamhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Team

Input Pins

pinId: Team dataType: team

Editor Settings

Output Pins

pinId: Units dataType: object_list userData:

Editor Settings

Node Category: Units

chevron-rightGet Random Unithashtag

Output Pins

pinId: Unit dataType: object userData:

Editor Settings

Node Category: Units

chevron-rightGet Unit Aiming Vectorhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object

Editor Settings

Output Pins

pinId: Aiming Vector dataType: vector3 userData:

Editor Settings

Node Category: Units

chevron-rightGet Unit Teamhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object

Editor Settings

Output Pins

pinId: Team dataType: team userData:

Editor Settings

Node Category: Units

chevron-rightGet Unit FFA Allegiancehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object

Editor Settings

Output Pins

pinId: Team dataType: team userData:

Editor Settings

Node Category: Units

chevron-rightGet Unit Weaponshashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object

Editor Settings

Output Pins

pinId: Equipped Weapon dataType: object userData:

Editor Settings

pinId: Unequipped Weapon dataType: object userData:

Editor Settings

Node Category: Inventory

chevron-rightGive Unit New Weaponhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit Weapon Type Weapon Addition Method

Input Pins

pinId: ActionStart dataType: execute

pinId: Unit dataType: object

Editor Settings

pinId: Weapon Type dataType: weapon_type

Editor Settings

pinId: Weapon Addition Method dataType: weapon_addition_method

Editor Settings

pinId: Wait Until Completion dataType: bool settings: defaultValue: Bool: true

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Inventory

chevron-rightGive Unit Specific Weaponhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit Weapon Weapon Addition Method

Input Pins

pinId: ActionStart dataType: execute

pinId: Unit dataType: object

Editor Settings

pinId: Weapon dataType: object

Editor Settings

pinId: Weapon Addition Method dataType: weapon_addition_method

Editor Settings

pinId: Wait Until Completion dataType: bool settings: defaultValue: Bool: true

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Inventory

chevron-rightSet Unit Camohashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit Duration in Seconds

Input Pins

pinId: ActionStart dataType: execute

pinId: Unit dataType: object

Editor Settings

pinId: Duration in Seconds dataType: number

Editor Settings

MinRange: 0 MaxRange: 20

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Units\

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