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Manipulation Nodes

chevron-rightAdd Object To Listhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object List Object To Add

Input Pins

pinId: Object List dataType: object_list\

Editor Settings

pinId: Object To Add dataType: object\

Editor Settings

Output Pins

pinId: New List dataType: object_list userData:

Editor Settings

Node Category: Objects\

chevron-rightRemove Object From Listhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object List Object To Remove

Input Pins

pinId: Object List dataType: object_list\

Editor Settings

pinId: Object To Remove dataType: object\

Editor Settings

Output Pins

pinId: New List dataType: object_list userData:

Editor Settings

Node Category: Objects\

chevron-rightList Contains Objecthashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object List Object

Input Pins

pinId: Object List dataType: object_list\

Editor Settings

pinId: Object dataType: object\

Editor Settings

Output Pins

pinId: Contains Object dataType: bool userData:

Editor Settings

Node Category: Objects\

chevron-rightGet List Sizehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object List

Input Pins

pinId: Object List dataType: object_list\

Editor Settings

Output Pins

pinId: Object Count dataType: number userData:

Editor Settings

Node Category: Objects\

chevron-rightGet Object at Indexhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object List Index

Input Pins

pinId: Object List dataType: object_list\

Editor Settings

pinId: Index dataType: number\

Editor Settings

MinRange: 1 Step: 1.0

Output Pins

pinId: Object dataType: object userData:

Editor Settings

Node Category: Objects\

chevron-rightGet First N Objectshashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object List N

Input Pins

pinId: Object List dataType: object_list\

Editor Settings

pinId: N dataType: number\

Editor Settings

MinRange: 0 Step: 1.0

Output Pins

pinId: New List dataType: object_list userData:

Editor Settings

Node Category: Objects\

chevron-rightGet Last N Objectshashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object List N

Input Pins

pinId: Object List dataType: object_list\

Editor Settings

pinId: N dataType: number\

Editor Settings

MinRange: 0 Step: 1.0

Output Pins

pinId: New List dataType: object_list userData:

Editor Settings

Node Category: Objects\

chevron-rightGet Random N Objectshashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object List N

Input Pins

pinId: Object List dataType: object_list\

Editor Settings

pinId: N dataType: number\

Editor Settings

MinRange: 0 Step: 1.0

Output Pins

pinId: New List dataType: object_list userData:

Editor Settings

Node Category: Objects\

chevron-rightCombine Object Listshashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object List A Object List B

Input Pins

pinId: Object List A dataType: object_list\

Editor Settings

pinId: Object List B dataType: object_list\

Editor Settings

Output Pins

pinId: Combined List dataType: object_list userData:

Editor Settings

Node Category: Objects\

chevron-rightGet Shared Objectshashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object List A Object List B

Input Pins

pinId: Object List A dataType: object_list\

Editor Settings

pinId: Object List B dataType: object_list\

Editor Settings

Output Pins

pinId: Shared List dataType: object_list userData:

Editor Settings

Node Category: Objects\

chevron-rightGet Unique Objectshashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object List A Object List B

Input Pins

pinId: Object List A dataType: object_list\

Editor Settings

pinId: Object List B dataType: object_list\

Editor Settings

Output Pins

pinId: Unique List dataType: object_list userData:

Editor Settings

Node Category: Objects\

chevron-rightGet Object Healthhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object

Input Pins

pinId: Object dataType: object\

Editor Settings

Output Pins

pinId: PercentHealth dataType: number userData:

Editor Settings

pinId: CurrentVitality dataType: number userData:

Editor Settings

pinId: MaximumVitality dataType: number userData:

Editor Settings

Node Category: Objects\

chevron-rightGet Object Shieldhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object

Input Pins

pinId: Object dataType: object\

Editor Settings

Output Pins

pinId: PercentShield dataType: number userData:

Editor Settings

pinId: CurrentVitality dataType: number userData:

Editor Settings

pinId: MaximumVitality dataType: number userData:

Editor Settings

Node Category: Objects\

chevron-rightGet Object Positionhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object

Input Pins

pinId: Object dataType: object\

Editor Settings

Output Pins

pinId: Position dataType: vector3 userData:

Editor Settings

Node Category: Objects_Transform\

chevron-rightGet Object Rotationhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object

Input Pins

pinId: Object dataType: object\

Editor Settings

Output Pins

pinId: Rotation dataType: vector3 userData:

Editor Settings

Node Category: Objects_Transform\

chevron-rightGet Object Velocityhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object

Input Pins

pinId: Object dataType: object\

Editor Settings

Output Pins

pinId: Velocity dataType: vector3 userData:

Editor Settings

Node Category: Objects_Transform\

chevron-rightGet Object Angular Velocityhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object

Input Pins

pinId: Object dataType: object\

Editor Settings

Output Pins

pinId: Angular Velocity dataType: vector3 userData:

Editor Settings

Node Category: Objects_Transform\

chevron-rightGet Object Forward Vectorhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object

Input Pins

pinId: Object dataType: object\

Editor Settings

Output Pins

pinId: Forward dataType: vector3 userData:

Editor Settings

Node Category: Objects_Transform\

chevron-rightGet Object Up Vectorhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object

Input Pins

pinId: Object dataType: object\

Editor Settings

Output Pins

pinId: Up dataType: vector3 userData:

Editor Settings

Node Category: Objects_Transform\

chevron-rightGet Personal Scorehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Total Score dataType: number userData:

Editor Settings

pinId: Round Score dataType: number userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightGet Player Scorehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Total Score dataType: number userData:

Editor Settings

pinId: Round Score dataType: number userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightGet Team Scorehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Team

Input Pins

pinId: Team dataType: team\

Editor Settings

Output Pins

pinId: Total Score dataType: number userData:

Editor Settings

pinId: Round Score dataType: number userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightGet Object Teamhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object

Input Pins

pinId: Object dataType: object\

Editor Settings

Output Pins

pinId: Team dataType: team userData:

Editor Settings

Node Category: Objects\

chevron-rightGet Is Valid Objecthashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object

Input Pins

pinId: Object dataType: object\

Editor Settings

Output Pins

pinId: Is Valid Object dataType: bool userData:

Editor Settings

Node Category: Objects\

chevron-rightGet Is Playerhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object

Input Pins

pinId: Object dataType: object\

Editor Settings

Output Pins

pinId: Is A Player dataType: bool userData:

Editor Settings

Node Category: Players\

chevron-rightGet Is Deadhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object

Input Pins

pinId: Object dataType: object\

Editor Settings

Output Pins

pinId: Is Dead dataType: bool userData:

Editor Settings

Node Category: Objects\

chevron-rightGet All Players On Teamhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Team

Input Pins

pinId: Team dataType: team\

Editor Settings

Output Pins

pinId: Players dataType: object_list userData:

Editor Settings

Node Category: Players\

chevron-rightGet All Playershashtag

Output Pins

pinId: Players dataType: object_list userData:

Editor Settings

Node Category: Players\

chevron-rightGet Random Playerhashtag

Output Pins

pinId: Player dataType: object userData:

Editor Settings

Node Category: Players\

chevron-rightGet Number of Playershashtag

Output Pins

pinId: Player Count dataType: number userData:

Editor Settings

Node Category: Players\

chevron-rightGet Objects in Prefabhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object

Input Pins

pinId: Object dataType: object\

Editor Settings

Output Pins

pinId: Object List dataType: object_list userData:

Editor Settings

Node Category: Objects\

chevron-rightGet Max Roundshashtag

Output Pins

pinId: Maximum Rounds dataType: number userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightGet Current Roundhashtag

Output Pins

pinId: Current Round dataType: number userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightGet Round Timehashtag

Output Pins

pinId: Seconds Remaining dataType: number userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightSet Round Timehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Seconds Remaining

Input Pins

pinId: ActionStart dataType: execute

pinId: Seconds Remaining dataType: number\

Editor Settings

MinRange: 0 Step: 1.0

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightGet Score To Winhashtag

Output Pins

pinId: Score To Win dataType: number userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightSet Score To Winhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Score To Win

Input Pins

pinId: ActionStart dataType: execute

pinId: Score To Win dataType: number\

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightGet Number Of Teamshashtag

Output Pins

pinId: Number of Teams dataType: number userData:

Editor Settings

Node Category: Players\

chevron-rightGet Objects in Areahashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Monitor

Input Pins

pinId: Monitor dataType: area_monitor\

Editor Settings

Output Pins

pinId: Objects dataType: object_list userData:

Editor Settings

Node Category: Objects\

chevron-rightGet Slayer Score Per Killhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Slayer

Input Pins

pinId: Slayer dataType: mode_slayer\

Editor Settings

Output Pins

pinId: Team Score dataType: number\

Editor Settings

userData:

pinId: Player Score dataType: number\

Editor Settings

userData:

Editor Settings

Node Category: Unused\

chevron-rightGet Slayer Score Per Assisthashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Slayer

Input Pins

pinId: Slayer dataType: mode_slayer\

Editor Settings

Output Pins

pinId: Team Score dataType: number\

Editor Settings

userData:

pinId: Player Score dataType: number\

Editor Settings

userData:

Editor Settings

Node Category: Unused\

chevron-rightGet Slayer Suicide Penaltyhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Slayer

Input Pins

pinId: Slayer dataType: mode_slayer\

Editor Settings

Output Pins

pinId: Team Penalty dataType: number\

Editor Settings

userData:

pinId: Player Penalty dataType: number\

Editor Settings

userData:

Editor Settings

Node Category: Unused\

chevron-rightGet Slayer Teamkill Penaltyhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Slayer

Input Pins

pinId: Slayer dataType: mode_slayer\

Editor Settings

Output Pins

pinId: Team Penalty dataType: number\

Editor Settings

userData:

pinId: Player Penalty dataType: number\

Editor Settings

userData: userData:

Editor Settings

Node Category: Unused\

chevron-rightAdjust Personal Scorehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Score Adjustment

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object\

Editor Settings

pinId: Score Adjustment dataType: number\

Editor Settings

Step: 5.0

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightAdjust Player Scorehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Score Adjustment

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object\

Editor Settings

pinId: Score Adjustment dataType: number\

Editor Settings

Step: 1.0

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightAdjust Team Scorehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Team Score Adjustment

Input Pins

pinId: ActionStart dataType: execute

pinId: Team dataType: team\

Editor Settings

pinId: Score Adjustment dataType: number\

Editor Settings

Step: 1.0

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightGet Player Holding Itemhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object

Input Pins

pinId: Object dataType: object\

Editor Settings

Output Pins

pinId: Player dataType: object userData:

Editor Settings

Node Category: Inventory\

chevron-rightGet Unit Holding Itemhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object

Input Pins

pinId: Object dataType: object\

Editor Settings

Output Pins

pinId: Unit dataType: object userData:

Editor Settings

Node Category: Inventory\

chevron-rightGet Player Vehiclehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Vehicle dataType: object userData:

Editor Settings

Node Category: Vehicles\

chevron-rightGet Unit Vehiclehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object\

Editor Settings

Output Pins

pinId: Vehicle dataType: object userData:

Editor Settings

Node Category: Vehicles\

chevron-rightGet Is Driving Vehiclehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object\

Editor Settings

Output Pins

pinId: Is Driving dataType: bool userData:

Editor Settings

Node Category: Vehicles\

nodeVersionRule: ruleID: NodeVersionRuleUpdatePinProperty nodeOperations: operation: Rename\

pinId: Player data: Unit

chevron-rightGet Is Gunner In Vehiclehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object\

Editor Settings

Output Pins

pinId: Is Gunner dataType: bool userData:

Editor Settings

Node Category: Vehicles\

nodeVersionRule: ruleID: NodeVersionRuleUpdatePinProperty nodeOperations: operation: Rename\

pinId: Player data: Unit

chevron-rightGet Is Passenger In Vehiclehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object\

Editor Settings

Output Pins

pinId: Is Passenger dataType: bool userData:

Editor Settings

Node Category: Vehicles\

nodeVersionRule: ruleID: NodeVersionRuleUpdatePinProperty nodeOperations: operation: Rename\

pinId: Player data: Unit

chevron-rightGet Is In Vehiclehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object\

Editor Settings

Output Pins

pinId: Is In Vehicle dataType: bool userData:

Editor Settings

Node Category: Vehicles\

nodeVersionRule: ruleID: NodeVersionRuleUpdatePinProperty nodeOperations: operation: Rename\

pinId: Player data: Unit

chevron-rightGet Vehicle Driverhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Vehicle

Input Pins

pinId: Vehicle dataType: object\

Editor Settings

Output Pins

pinId: Driver dataType: object userData:

Editor Settings

Node Category: Vehicles\

chevron-rightGet Vehicle Gunnerhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Vehicle

Input Pins

pinId: Vehicle dataType: object\

Editor Settings

Output Pins

pinId: Gunner dataType: object userData:

Editor Settings

Node Category: Vehicles\

chevron-rightGet Vehicle Occupantshashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Vehicle

Input Pins

pinId: Vehicle dataType: object\

Editor Settings

Output Pins

pinId: Occupant List dataType: object_list userData:

Editor Settings

Node Category: Vehicles\

chevron-rightGet Vehicle Enterable By Playerhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Vehicle

Input Pins

pinId: Vehicle dataType: object\

Editor Settings

Output Pins

pinId: Enterable By Player dataType: bool userData:

Editor Settings

Node Category: Vehicles\

chevron-rightGet Is Camouflagedhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object\

Editor Settings

Output Pins

pinId: Is Camouflaged dataType: bool userData:

Editor Settings

Node Category: Units\

nodeVersionRule: ruleID: NodeVersionRuleUpdatePinProperty nodeOperations: operation: Rename\

pinId: Player data: Unit

chevron-rightGet Is Grapplinghashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Is Grappling dataType: bool userData:

Editor Settings

Node Category: Players\

chevron-rightGet Is Detectedhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object\

Editor Settings

Output Pins

pinId: Is Detected dataType: bool userData:

Editor Settings

Node Category: Units\

nodeVersionRule: ruleID: NodeVersionRuleUpdatePinProperty nodeOperations: operation: Rename\

pinId: Player data: Unit

chevron-rightGet Is Detected by Teamhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit Team

Input Pins

pinId: Unit dataType: object\

Editor Settings

pinId: Team dataType: team\

Editor Settings

Output Pins

pinId: Is Detected dataType: bool userData:

Editor Settings

Node Category: Units\

nodeVersionRule: ruleID: NodeVersionRuleUpdatePinProperty nodeOperations: operation: Rename\

pinId: Player data: Unit

chevron-rightGet Is In Knockbackhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object\

Editor Settings

Output Pins

pinId: Is Grappling dataType: bool userData:

Editor Settings

Node Category: Units\

nodeVersionRule: ruleID: NodeVersionRuleUpdatePinProperty nodeOperations: operation: Rename\

pinId: Player data: Unit

chevron-rightGet Is Overshield Onhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Is Overshield On dataType: bool userData:

Editor Settings

Node Category: Players\

chevron-rightGet Player Aiming Vectorhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Aiming Vector dataType: vector3 userData:

Editor Settings

Node Category: Players\

chevron-rightGet Is Airbornehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object\

Editor Settings

Output Pins

pinId: Is Airborne dataType: bool userData:

Editor Settings

Node Category: Units\

nodeVersionRule: ruleID: NodeVersionRuleUpdatePinProperty nodeOperations: operation: Rename\

pinId: Player data: Unit

chevron-rightGet Is Boardinghashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit

Input Pins

pinId: Unit dataType: object\

Editor Settings

Output Pins

pinId: Is Boarding dataType: bool userData:

Editor Settings

Node Category: Vehicles\

nodeVersionRule: ruleID: NodeVersionRuleUpdatePinProperty nodeOperations: operation: Rename\

pinId: Player data: Unit

chevron-rightGet Is Crouchinghashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Is Crouching dataType: bool userData:

Editor Settings

Node Category: Players\

chevron-rightGet Is Lunginghashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Is Lunging dataType: bool userData:

Editor Settings

Node Category: Players\

chevron-rightGet Is Zoomedhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Is Zoomed dataType: bool userData:

Editor Settings

Node Category: Players\

chevron-rightGet Mark Is Overriddenhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Is Mark Overridden dataType: bool userData:

Editor Settings

Node Category: Players\

chevron-rightGet Player Grenade Counthashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Grenade Type

Input Pins

pinId: Player dataType: object\

Editor Settings

pinId: Grenade Type dataType: grenade_type\

Editor Settings

Output Pins

pinId: Grenade Count dataType: number userData:

Editor Settings

Node Category: Inventory_Equipment\

chevron-rightGet Loadout Grenade Counthashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Grenade Type

Input Pins

pinId: Player dataType: object\

Editor Settings

pinId: Grenade Type dataType: grenade_type\

Editor Settings

Output Pins

pinId: Loadout Grenade Count dataType: number userData:

Editor Settings

Node Category: Inventory_Equipment\

chevron-rightAre Same Objecthashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Object A Object B

Input Pins

pinId: Object A dataType: object\

Editor Settings

pinId: Object B dataType: object\

Editor Settings

Output Pins

pinId: Are Same Object dataType: bool userData:

Editor Settings

Node Category: Objects\

chevron-rightAre Same Playerhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player A Player B

Input Pins

pinId: Player A dataType: object\

Editor Settings

pinId: Player B dataType: object\

Editor Settings

Output Pins

pinId: Are Same Player dataType: bool userData:

Editor Settings

Node Category: Players\

chevron-rightGet Player Equipment Chargeshashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Charge Count dataType: number userData:

Editor Settings

Node Category: Inventory_Equipment\

chevron-rightGet Player Weaponshashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Equipped Weapon dataType: object userData:

Editor Settings

pinId: Unequippped Weapon dataType: object userData:

Editor Settings

Node Category: Inventory\

chevron-rightEnd Roundhashtag

Input Pins

pinId: ActionStart dataType: executepinId: End Game dataType: bool settings: defaultValue: Bool: false

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightEnd Round - All Losehashtag

Input Pins

pinId: ActionStart dataType: executepinId: End Game dataType: bool settings: defaultValue: Bool: false

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightEnd Round - All Tiehashtag

Input Pins

pinId: ActionStart dataType: executepinId: End Game dataType: bool settings: defaultValue: Bool: false

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightEnd Round - Winning Playerhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: ActionStart dataType: execute

pinId: Player dataType: object\

Editor Settings

pinId: End Game dataType: bool settings: defaultValue: Bool: false

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightEnd Round - Winning Teamhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Team

Input Pins

pinId: ActionStart dataType: execute

pinId: Team dataType: team\

Editor Settings

pinId: End Game dataType: bool settings: defaultValue: Bool: false

Editor Settings

Output Pins

pinId: ActionComplete dataType: execute userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightGet Squared Vehicle Speedhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Squared Vehicle Speed dataType: number userData:

Editor Settings

Node Category: Vehicles\

chevron-rightCreate UI Messagehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Message Template

Input Pins

pinId: Message Template dataType: message_template\

Editor Settings

pinId: String 1 dataType: string_id settings: defaultValue: String: nil

Editor Settings

pinId: String 2 dataType: string_id settings: defaultValue: String: nil

Editor Settings

pinId: Player dataType: object settings: defaultValue: String: nil

Editor Settings

Output Pins

pinId: Message dataType: ui_message userData:

Editor Settings

Node Category: UI\

chevron-rightCreate UI Message Bhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Message Template

Input Pins

pinId: Message Template dataType: message_template_b\

Editor Settings

pinId: String 1 dataType: string_id settings: defaultValue: String: nil

Editor Settings

pinId: X dataType: number settings: defaultValue: String: nil

Editor Settings

Step: 1.0

pinId: Y dataType: number settings: defaultValue: String: nil

Editor Settings

Step: 1.0

Output Pins

pinId: Message dataType: ui_message userData:

Editor Settings

Node Category: UI\

chevron-rightGet Vehicle Typehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Vehicle

Input Pins

pinId: Vehicle dataType: object\

Editor Settings

Output Pins

pinId: Vehicle Type dataType: vehicle_type userData:

Editor Settings

Node Category: Vehicles\

chevron-rightAre Same Vehicle Typehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Vehicle A Vehicle B

Input Pins

pinId: Vehicle A dataType: object\

Editor Settings

pinId: Vehicle B dataType: object\

Editor Settings

Output Pins

pinId: Are Same Base Vehicle Type dataType: bool userData:

Editor Settings

pinId: Are Same Vehicle Type dataType: bool userData:

Editor Settings

Node Category: Vehicles\

chevron-rightGet Is Vehicle Typehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Vehicle Vehicle Type

Input Pins

pinId: Vehicle dataType: object\

Editor Settings

pinId: Vehicle Type dataType: vehicle_type\

Editor Settings

Output Pins

pinId: Is Vehicle Type dataType: bool userData:

Editor Settings

Node Category: Vehicles\

chevron-rightGet Is Overturnedhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Vehicle

Input Pins

pinId: Vehicle dataType: object\

Editor Settings

Output Pins

pinId: Is Overturned dataType: bool userData:

Editor Settings

Node Category: Vehicles\

chevron-rightGet Weapon Typehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Weapon

Input Pins

pinId: Weapon dataType: object\

Editor Settings

Output Pins

pinId: Weapon Type dataType: weapon_type userData:

Editor Settings

pinId: Base Weapon dataType: base_weapon_type\

Editor Settings

userData:

pinId: Configuration dataType: variant_weapon_type\

Editor Settings

userData:

Editor Settings

Node Category: Inventory\

chevron-rightAre Same Weapon Typehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Weapon A Weapon B

Input Pins

pinId: Weapon A dataType: object\

Editor Settings

pinId: Weapon B dataType: object\

Editor Settings

Output Pins

pinId: Are Same Base Weapon Type dataType: bool userData:

Editor Settings

pinId: Are Same Weapon Type dataType: bool userData:

Editor Settings

Node Category: Inventory\

chevron-rightGet Is Weapon Typehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Weapon Weapon Type

Input Pins

pinId: Weapon dataType: object\

Editor Settings

pinId: Weapon Type dataType: weapon_type\

Editor Settings

Output Pins

pinId: Is Weapon Type dataType: bool userData:

Editor Settings

Node Category: Inventory\

chevron-rightGet Is Holding Weapon Typehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit Weapon Type

Input Pins

pinId: Unit dataType: object\

Editor Settings

pinId: Weapon Type dataType: weapon_type\

Editor Settings

Output Pins

pinId: Is Holding Weapon Type dataType: bool userData:

Editor Settings

Node Category: Inventory\

nodeVersionRule: ruleID: NodeVersionRuleUpdatePinProperty nodeOperations: operation: Rename\

pinId: Player data: Unit

chevron-rightGet Is Holding Specific Weaponhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Unit Weapon

Input Pins

pinId: Unit dataType: object\

Editor Settings

pinId: Weapon dataType: object\

Editor Settings

Output Pins

pinId: Has Specific Weapon dataType: bool userData:

Editor Settings

Node Category: Inventory\

nodeVersionRule: ruleID: NodeVersionRuleUpdatePinProperty nodeOperations: operation: Rename\

pinId: Player data: Unit

chevron-rightGet Is Forge Modehashtag

Output Pins

pinId: Is Forge Mode dataType: bool userData:

Editor Settings

Node Category: Game_Mode\

chevron-rightGet Is Game Modehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Game Mode

Input Pins

pinId: Game Mode dataType: game_mode_label\

Editor Settings

pinId: Result in Forge Mode dataType: bool settings: defaultValue: Bool: false

Editor Settings

Output Pins

pinId: Is Game Mode dataType: bool userData:

Editor Settings

Node Category: Game_Mode\

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Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins \

Output Pins

pinId: nilBool dataType: bool userData:

Editor Settings

pinId: nilNumber dataType: number userData:

Editor Settings

pinId: nilObject dataType: object userData:

Editor Settings

pinId: nilTag dataType: tag userData:

Editor Settings

Node Category: Unused\

chevron-rightGet Is Holding Equipment Typehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player Equipment Type

Input Pins

pinId: Player dataType: object\

Editor Settings

pinId: Equipment Type dataType: equipment_type\

Editor Settings

Output Pins

pinId: Is Holding Equipment Type dataType: bool userData:

Editor Settings

Node Category: Inventory_Equipment\

chevron-rightGet Equipment Typehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Equipment

Input Pins

pinId: Equipment dataType: object\

Editor Settings

Output Pins

pinId: Equipment Type dataType: equipment_type userData:

Editor Settings

pinId: Is Powerup dataType: bool userData:

Editor Settings

Node Category: Inventory_Equipment\

chevron-rightAre Same Equipment Typehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Equipment A Equipment B

Input Pins

pinId: Equipment A dataType: object\

Editor Settings

pinId: Equipment B dataType: object\

Editor Settings

Output Pins

pinId: Are Same Equipment Type dataType: bool userData:

Editor Settings

Node Category: Inventory_Equipment\

chevron-rightGet Is Holding Any Equipmenthashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Is Holding Any Equipment dataType: bool userData:

Editor Settings

pinId: Is Holding Powerup dataType: bool userData:

Editor Settings

pinId: Equipment Type dataType: equipment_type userData:

Editor Settings

Node Category: Inventory_Equipment\

chevron-rightGet Player FFA Allegiancehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Team dataType: team userData:

Editor Settings

Node Category: Players\

chevron-rightGet Player Teamhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Team dataType: team userData:

Editor Settings

Node Category: Players\

chevron-rightGet Respawn Timerhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Seconds Remaining dataType: number userData:

Editor Settings

Node Category: Unused\

chevron-rightGet Respawn Penaltyhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Penalty Seconds dataType: number userData:

Editor Settings

Node Category: Players\

chevron-rightGet All Spawn Pointshashtag

Output Pins

pinId: Spawn Points dataType: object_list userData:

Editor Settings

Node Category: Objects\

chevron-rightGet All Spawn Points For Teamhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Team

Input Pins

pinId: Team dataType: team\

Editor Settings

Output Pins

pinId: Spawn Point dataType: object_list userData:

Editor Settings

Node Category: Objects\

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Node Rules

ruleID: RequiredNodeInput RequiredProperties: DeathContext

Input Pins

pinId: DeathContext dataType: death_context\

Editor Settings

Output Pins

pinId: Was Melee Kill dataType: bool userData:

Editor Settings

pinId: Was Backsmack dataType: bool userData:

Editor Settings

Node Category: Death_Context\

chevron-rightWas Weapon Killhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: DeathContext

Input Pins

pinId: DeathContext dataType: death_context\

Editor Settings

Output Pins

pinId: Was Weapon Kill dataType: bool userData:

Editor Settings

pinId: Was Headshot dataType: bool userData:

Editor Settings

Node Category: Death_Context\

chevron-rightWas With Specific Weaponhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: DeathContext Weapon

Input Pins

pinId: DeathContext dataType: death_context\

Editor Settings

pinId: Weapon dataType: object\

Editor Settings

Output Pins

pinId: Was With Specific Weapon dataType: bool userData:

Editor Settings

Node Category: Death_Context\

chevron-rightWas With Weapon Typehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: DeathContext Weapon Type

Input Pins

pinId: DeathContext dataType: death_context\

Editor Settings

pinId: Weapon Type dataType: weapon_type\

Editor Settings

Output Pins

pinId: Was With Weapon Type dataType: bool userData:

Editor Settings

Node Category: Death_Context\

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Node Rules

ruleID: RequiredNodeInput RequiredProperties: DeathContext

Input Pins

pinId: DeathContext dataType: death_context\

Editor Settings

Output Pins

pinId: Was Vehicle Kill dataType: bool userData:

Editor Settings

pinId: Was Splatter dataType: bool userData:

Editor Settings

Node Category: Death_Context\

chevron-rightWas With Specific Vehiclehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: DeathContext Vehicle

Input Pins

pinId: DeathContext dataType: death_context\

Editor Settings

pinId: Vehicle dataType: object\

Editor Settings

Output Pins

pinId: Was With Specific Vehicle dataType: bool userData:

Editor Settings

Node Category: Death_Context\

chevron-rightWas With Vehicle Typehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: DeathContext Vehicle Type

Input Pins

pinId: DeathContext dataType: death_context\

Editor Settings

pinId: Vehicle Type dataType: vehicle_type\

Editor Settings

Output Pins

pinId: Was With Vehicle Type dataType: bool userData:

Editor Settings

Node Category: Death_Context\

chevron-rightWas Grenade Killhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: DeathContext

Input Pins

pinId: DeathContext dataType: death_context\

Editor Settings

Output Pins

pinId: Was Grenade Kill dataType: bool userData:

Editor Settings

Node Category: Death_Context\

chevron-rightWas With Grenade Typehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: DeathContext Grenade Type

Input Pins

pinId: DeathContext dataType: death_context\

Editor Settings

pinId: Grenade Type dataType: grenade_type\

Editor Settings

Output Pins

pinId: Was With Grenade Type dataType: bool userData:

Editor Settings

Node Category: Death_Context\

chevron-rightWas Assisted Killhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: DeathContext

Input Pins

pinId: DeathContext dataType: death_context\

Editor Settings

Output Pins

pinId: Was Assisted Kill dataType: bool userData:

Editor Settings

pinId: Assisting Players dataType: object_list userData:

Editor Settings

Node Category: Death_Context\

chevron-rightBot Ambitionhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Ambition Type

Input Pins

pinId: Ambition Type dataType: bot_ambition_type\

Editor Settings

Output Pins

pinId: Bot Ambition dataType: forge_bot_ambition userData:

Editor Settings

Node Category: Unused\

chevron-rightGet Bot Is Difficultyhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Bot Player Bot Difficulty

Input Pins

pinId: Bot Player dataType: object\

Editor Settings

pinId: Bot Difficulty dataType: bot_difficulty\

Editor Settings

Output Pins

pinId: Bot Is Difficulty dataType: bool userData:

Editor Settings

Node Category: Bots\

chevron-rightGet Is Bothashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Player

Input Pins

pinId: Player dataType: object\

Editor Settings

Output Pins

pinId: Is Bot dataType: bool userData:

Editor Settings

Node Category: Bots\

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Node Rules

ruleID: RequiredNodeInput RequiredProperties: Weapon

Input Pins

pinId: Weapon dataType: object\

Editor Settings

Output Pins

pinId: Rounds dataType: number userData:

Editor Settings

Node Category: Inventory\

chevron-rightGet Weapon Magazine Capacityhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Weapon

Input Pins

pinId: Weapon dataType: object\

Editor Settings

Output Pins

pinId: Maximum Rounds dataType: number userData:

Editor Settings

Node Category: Inventory\

chevron-rightGet Objects By Labelhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Label

Input Pins

pinId: Label dataType: megalo_label\

Editor Settings

Output Pins

pinId: New List dataType: object_list userData:

Editor Settings

Node Category: Objects\

chevron-rightGet All Bots On Teamhashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Team

Input Pins

pinId: Team dataType: team\

Editor Settings

Output Pins

pinId: Bot Players dataType: object_list userData:

Editor Settings

Node Category: Bots\

chevron-rightGet All Botshashtag

Output Pins

pinId: Players dataType: object_list userData:

Editor Settings

Node Category: Bots\

chevron-rightGet Generic Zone Control Statehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Zone

Input Pins

pinId: Zone dataType: object\

Editor Settings

Output Pins

pinId: Current Control State dataType: generic_zone_control_state userData:

Editor Settings

Node Category: Generic_Objectives\

chevron-rightGet Units in Generic Zonehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Zone

Input Pins

pinId: Zone dataType: object\

Editor Settings

Output Pins

pinId: Units dataType: object_list userData:

Editor Settings

Node Category: Generic_Objectives\

chevron-rightGet Elapsed Timehashtag

Node Rules

ruleID: RequiredNodeInput RequiredProperties: Identifier

Input Pins

pinId: Identifier dataType: identifier\

Editor Settings

Output Pins

pinId: Elapsed Seconds dataType: number userData:

Editor Settings

Node Category: Stopwatches\

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